When you hit a target in slow status, increase the damage you deal by 8%
![sigma mega man origin sigma mega man origin](https://aznbadger.files.wordpress.com/2011/09/sigmax1.png)
When you hit a target in damage reduction status, increase damage you deal by 8% When your target is a Fodder, increase damage you deal by 6%
![sigma mega man origin sigma mega man origin](https://cdn.wallpapersafari.com/18/50/TBlLxI.jpg)
When you are attacked by a player, reduce the damage you take by 6% When your target is a player, increase damage you deal by 6% Reduced damage taken by 6% when equipping a melee weapon. Reduce the damage taken by 6% when hit by a short range attack. Increase damage you deal by 6% when hitting a target in short range When you hit a target in damage enhancement status, increase damage you deal by 8%ģ0% chance to become immune to the effects of Damage Reduction.ģ0% chance to become immune to the effects of Defense Reduction.ģ0% chance to become immune to the effects of Slow. When you hit a target in slow status, increase the damage you deal by 6% When you hit a target in damage reduction status, increase damage you deal by 6% When your target is a Fodder, increase damage you deal by 4% When you are attacked by a player, reduce the damage you take by 4% When your target is a player, increase damage you deal by 4% Reduced damage taken by 4% when equipping a melee weapon. Reduce the damage taken by 4% when hit by a short range attack. Increase damage you deal by 4% when hitting a target in short range When you hit a target in damage enhancement status, increase damage you deal by 6%Ģ0% chance to become immune to the effects of Damage Reduction.Ģ0% chance to become immune to the effects of Defense Reduction.Ģ0% chance to become immune to the effects of Slow. When you hit a target in slow status, increase the damage you deal by 4% When you hit a target in damage reduction status, increase damage you deal by 4% When you are attacked by a player, reduce the damage you take by 6%Ĭhange the effect of Preventive Shield to 6second interval per activation When your target is a player, increase damage you deal by 6%. Increase the damage rate of Head Beams by 5% When you hit a target in slow status, increase the damage you deal by 6%(→8%). When you equip more than 1 copy of a card, only the card in the right most slot will be activated. Increase the chance of Viral Spread Triggering by 30%(→50%). Increase damage by 20% when hitting a target that has been slowed. When equipped with a melee weapon, damage is increased by 20%. Reduce the preparation time for Head Beams by 20%.įor every 8 seconds you will gain a preventive shield when casting any skill the shield will protect you against all negative status. There's a chance to inflict slow to target with skills on hit, reducing the target's movement speed by 30%. This stance will be interrupted when you perform any attack. Raise your saber to parry all attacks with Head Beams activated. Increase the damage rate of the 2nd Dash Blade by 10%.Īutomatically shoot beams from the core at the head to deal 90.00% (+0.744% per level) damage. Improve weakened attack damage effect by 20%. Increase the damage rate of the 1st Dash Blade by 10%. You can perform Dash Blade one more time as a follow-up attack that is more powerful than the first and take no damage when the skill is active. This is the first form he take after turning Maverick.Ĭharge at the target and follow with a slash attack, causing 130.67% (+1.085% per level) damage to all targets in range can cause the targets to become weakened.
![sigma mega man origin sigma mega man origin](https://fightersgeneration.com/nf/char2/sigma/sigma-rx-novel-artwork.png)
Sigma was a Maverick Hunter leader until he went rogue. First appeared in Mega Man X as the final boss.